<?xml version="1.0" encoding="utf-8"?>
<ModMetadata xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Name>T.U.B.E.</Name>
	<Author>WIKUS</Author>
	<Version>0.2.4297.19997</Version>
	<Description>
[img]https://i.imgur.com/SdvkGlr.png[/img]
	  This is a Plugin Mod. 
	  It requires Bepinex to be installed with the StationeersLaunchPad plugin.
	  See: https://github.com/StationeersLaunchPad/StationeersLaunchPad 
	  [img]https://i.imgur.com/c3qYm69.png[/img]

		Adds [b]ItemKitTUBE, ItemKitSmallTUBE[/b] and 90 pieces of
		"Tubular Ultra-high-pressure Building Equipment"
		(airtight curved walls/windows) to Stationeers.
		Tubes have a higher max. pressure delta than flat walls/windows.
		They can also be used as scalable gas storage or high volume gas pipes.
		To be printed with the auto-lathe.

[img]https://i.imgur.com/8AZaxWs.png[/img]
[img]https://i.imgur.com/fAzPiNO.gif[/img]
[url=https://ko-fi.com/wikus][img]https://help.ko-fi.com/hc/article_attachments/11833788361117[/img][/url]

		Work in progress.
		This mod is in development.
		More shapes will be added eventually and existing ones may change.

		[h3]📌The Challenge with Curved Walls in a Grid System[/h3]
[quote]
[b]Grid-Based Atmosphere Calculations:[/b] Stationeers uses a cubic grid to handle atmospheric behavior, treating walls as flat barriers that make a cell airtight.

[b]Curved Wall Issue:[/b] Visually, curved walls don't completely "fill" a grid cell face. This creates an apparent gap that might look like air or entities could pass through, even though the system treats it as sealed.

[b]Exposed Atmosphere:[/b] The inner atmosphere (inside the base) appears exposed to the outside.
[b]Misleading Openings:[/b] Configurations that allow walkable gaps might seem unintuitive if players expect total sealing.
[b]Gameplay Impact:[/b] Entities like devices or player tools may interact inappropriately through these "gaps," breaking the intended realism. 

[b]The Mod's Initial Partial Solution:[/b] Colliders
[b]Purpose of Colliders:[/b] Physical colliders were added to block passage through curved wall gaps and restrict placement of objects outside those walls.
[b]Drawbacks of Colliders:[/b]
They could interfere with gameplay in unexpected ways, such as:
Blocking intended interactions or placements.
Adding performance overhead if not optimized.

[b]The Mod's Current Direction:[/b] Cutting Corners 🥁
The mod avoids additional colliders as well as the heavy lifting of reworking grid-cell handling 
(a fundamental game mechanic) by embracing a simpler, more practical approach.

[b]Focus on Mod Flexibility:[/b] By not worrying about perfect immersion or airtight visual sealing, the mod prioritizes form over function .
[b]Simpler Implementation:[/b] Without addressing those issues, the mod relies on the game's core mechanics for atmosphere handling, avoiding overcomplication.[/quote]

	  Discord:
	  [url=https://discord.gg/stationeers][img]https://raw.githubusercontent.com/jixxed/StationeersMods/main/doc/discord_button_stationeers.png[/img][/url]



		Many things still have to be worked on but round walls are here.

		Suggestions and feedback are welcome.

		[img]https://i.ibb.co/mtrfwr2/Tube-Parts.gif[/img]

		[quote][h3]Custom cladding and legs not included.[/h3]
		You can get them here.
		MoreCladding: https://steamcommunity.com/sharedfiles/filedetails/?id=3140312559
		BaseLegs: https://steamcommunity.com/sharedfiles/filedetails/?id=3140312772[/quote]

		[h3]When using mods it is possibly a good time to give this game a review :)[/h3]




	</Description>
	<InGameDescription>
<![CDATA[<size="30"><color=#ffa500> T.U.B.E. </color></size>
<color=#ff0000>This is a Plugin Mod. It requires Bepinex to be installed with the StationeersLaunchPad plugin.</color>
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

		Adds [b]ItemKitTUBE, ItemKitSmallTUBE[/b] and 90 pieces of
		"Tubular Ultra-high-pressure Building Equipment"
		(airtight curved walls/windows) to Stationeers.
		Tubes have a higher max. pressure delta than flat walls/windows.
		They can also be used as scalable gas storage or high volume gas pipes.
		To be printed with the auto-lathe.

		Work in progress.
		This mod is in development.
		More shapes will be added eventually and existing ones may change.

		[h3]Why are curved walls not in the main game?[/h3]
		Stationeers uses a grid cell system for its atmosphere calculations among some other things. Which means that curved walls cut through the cube shape of their grid cell visually but are still handled like flat walls. While technically airtight they expose portions of the inner atmosphere to the outside of the structure, making it accessible to entities and devices. Additionally they can be configured in a way that air tight segments have openings that the player can walk/reach through. Those things would be confusing or at least immersion breaking for the player. Mods however don't have to worry about user experience as much as the real deal... hence T.U.B.E.
		This mod initially tried to block unwanted passage and placement outside curved walls via colliders but those come with their own set of undesirables and were removed.

		Many things still have to be worked on but round walls are here.
		Suggestions and feedback are welcome.

		[h3]When using mods it is possibly a good time to give this game a review :)[/h3]


]]>
	</InGameDescription>
	<WorkshopHandle>3143388055</WorkshopHandle>
	<Tags>
	   <Tag>StationeersLaunchPad</Tag>
	</Tags>
</ModMetadata>